The Mary-Sue Test
Sep. 1st, 2007 12:39 pmI've isolated four of the prime suspects:
( Aestar, Verity, Sir Alan, Skyanelle and Fireheart )
Take the test and uncover the depths to which you, too, descend!
http://www.springhole.net/quizzes/marysue.htm
( Aestar, Verity, Sir Alan, Skyanelle and Fireheart )
Take the test and uncover the depths to which you, too, descend!
http://www.springhole.net/quizzes/marysue.htm
(no subject)
Aug. 19th, 2007 10:00 amOk then, here goes:
Imagine the scene. You're walking along one day, doing whatever it is you do, minding your own business. Then, suddenly, everything goes a little funny and you find yourself falling through a hole in time and space. When you come to, you are lying on the ground in an appropriate gameworld, and standing in front of you is one of your RPG characters - looking as bemused as you, most likely. What is the first thing that you do?
Pick five characters.
Imagine the scene. You're walking along one day, doing whatever it is you do, minding your own business. Then, suddenly, everything goes a little funny and you find yourself falling through a hole in time and space. When you come to, you are lying on the ground in an appropriate gameworld, and standing in front of you is one of your RPG characters - looking as bemused as you, most likely. What is the first thing that you do?
Pick five characters.
(no subject)
Aug. 7th, 2007 04:10 pm( Loneliness Quotient Test )
For some reason, this test seems to view peace and solitude as a bad thing rather than a break from other people, who are always at least passively demanding? Presumably, you'd score 0% if you never had any time to yourself. That would suck... Ah well!
For some reason, this test seems to view peace and solitude as a bad thing rather than a break from other people, who are always at least passively demanding? Presumably, you'd score 0% if you never had any time to yourself. That would suck... Ah well!
(no subject)
Jul. 31st, 2007 11:06 amYour Score: GAMER!!
You scored 96 geekiness!

You could DEFINITELY date a gamer, because you, yourself are one...
Just remember, if you date someone who is not themselves a gamer, take it easy on them, it takes a while to get used to.
Link: The Could You Date a Gamer Test written by va_81886 on OkCupid Free Online Dating, home of the The Dating Persona Test |
Well, who saw that coming?
Moving House and D&D
Jul. 5th, 2007 05:09 pmSooo. A new house.
A nice house.
A *spacious* house.
An awesome house.
I'm happy.
There is a resurgence of energy in the Theresa land. This is undeniably a good thing. Managed to run a D&D session from scratch with approximately an hour and a half's preparation last night - including world-building and random NPC-gen. Bit of a slow start, but it seemed fun enough - am considering turning this into an ongoing campaign of moderate length. Glad everyone took it at least vaguely seriously - it's quite hard, I think, playing first-level scummy peasants, without falling into the trap of either entirely missing the point or quoting python until at least half the group members have turned homicidal.
So...stuff about the game world:
The PC's come from a quaint little farm village called Meadow Barrow (God that's so lame it hurts). This cute little cluster of houses with obligatory tavern (where the PC's DID NOT START OFF, AND INSTEAD VISITED ON THEIR OWN VOLITION! Ha! Eat it!) and central shrine to Pelor, is approximately the least interesting place in the world. The only vague excitement to be gleaned from this place is the occasional throughfare from canal-boat travellers or road-going merchants.
Running north-south is a branch of the great river - a trade artery between the shining White Citadel to the north, and the Riverguard to the south. Surrounding the Meadow Barrows are several square miles of watermeadows, silt flats and fields, and then to the West is The Forest. It doesn't have a name. It doesn't need a name. It's *The Forest*. There are other forests around, but this one's name has just kinda stuck. When you refer to The Forest, you do so with capital letters. It's rumoured that if you should stray from the path and listen ever-so-carefully in the darkest patches of gloom-infested thicket, you can hear the whispers of the watchers - the ancient guardians and protectors of life and death left behind from the beginning of creation to watch over the world.
To the North the ground rises up into hills and wooded pine plateaus. Beyond the hills is a great plain, and upon that plain stands the White Citadel - an ancient (and insular) bastion of order and the primary force of defense in the region. But this is near a hundred miles away - nobody ever goes there. Well, more correctly, nobody ever goes there and comes back, with the exception of the merchant caravans and canalboats who regularly pass through.
To the south is Riverguard - a fortress of sorts that stands atop a cliff overlooking the meandering great river. Rumoured heavily guarded, it has suffered from internal struggles in recent times. The current head of operations (if you can call them that) at Meadow Barrow is Farmer Duncan Stewart, beholden to Lord Riverguard.
A nice house.
A *spacious* house.
An awesome house.
I'm happy.
There is a resurgence of energy in the Theresa land. This is undeniably a good thing. Managed to run a D&D session from scratch with approximately an hour and a half's preparation last night - including world-building and random NPC-gen. Bit of a slow start, but it seemed fun enough - am considering turning this into an ongoing campaign of moderate length. Glad everyone took it at least vaguely seriously - it's quite hard, I think, playing first-level scummy peasants, without falling into the trap of either entirely missing the point or quoting python until at least half the group members have turned homicidal.
So...stuff about the game world:
The PC's come from a quaint little farm village called Meadow Barrow (God that's so lame it hurts). This cute little cluster of houses with obligatory tavern (where the PC's DID NOT START OFF, AND INSTEAD VISITED ON THEIR OWN VOLITION! Ha! Eat it!) and central shrine to Pelor, is approximately the least interesting place in the world. The only vague excitement to be gleaned from this place is the occasional throughfare from canal-boat travellers or road-going merchants.
Running north-south is a branch of the great river - a trade artery between the shining White Citadel to the north, and the Riverguard to the south. Surrounding the Meadow Barrows are several square miles of watermeadows, silt flats and fields, and then to the West is The Forest. It doesn't have a name. It doesn't need a name. It's *The Forest*. There are other forests around, but this one's name has just kinda stuck. When you refer to The Forest, you do so with capital letters. It's rumoured that if you should stray from the path and listen ever-so-carefully in the darkest patches of gloom-infested thicket, you can hear the whispers of the watchers - the ancient guardians and protectors of life and death left behind from the beginning of creation to watch over the world.
To the North the ground rises up into hills and wooded pine plateaus. Beyond the hills is a great plain, and upon that plain stands the White Citadel - an ancient (and insular) bastion of order and the primary force of defense in the region. But this is near a hundred miles away - nobody ever goes there. Well, more correctly, nobody ever goes there and comes back, with the exception of the merchant caravans and canalboats who regularly pass through.
To the south is Riverguard - a fortress of sorts that stands atop a cliff overlooking the meandering great river. Rumoured heavily guarded, it has suffered from internal struggles in recent times. The current head of operations (if you can call them that) at Meadow Barrow is Farmer Duncan Stewart, beholden to Lord Riverguard.
(no subject)
Jun. 30th, 2007 12:23 amRight. This is an interesting one.
"If Aestar suddenly got redeemed tomorrow. . ."
I thought I'd take a different tack here. Not exactly a re-write of a decision so much as a 'what if?'. It ended up being possibly the world's biggest Deus-Ex-Machina ever - but that's kinda the point, yes?
(I don't think I've given away anything too FOIP there - it's almost all fluff and flavouring)
( Redemption )
"If Aestar suddenly got redeemed tomorrow. . ."
I thought I'd take a different tack here. Not exactly a re-write of a decision so much as a 'what if?'. It ended up being possibly the world's biggest Deus-Ex-Machina ever - but that's kinda the point, yes?
(I don't think I've given away anything too FOIP there - it's almost all fluff and flavouring)
( Redemption )
(no subject)
Jun. 27th, 2007 03:18 amHmm. Knowing next to buggerall about Aestar, I suppose I will ask... hoping the context isn't too FOIPy... the first time she struck a blow?
( Maelstrom (Aestar) - Response to theoxfordgirl's comment )
( Maelstrom (Aestar) - Response to theoxfordgirl's comment )
Meme Comment Responses
Jun. 26th, 2007 02:14 pmOK, since this is slightly too big to fit into comments, I'll post it separately here.
"For Sir Alan (because it isn't fair if Aestar gets all the questions and I couldn't think of one for Dura) - That fight. With the sin. And the violence. And the death. What could've gone different there? :)"
( DA: Inquisitor (Sir Alan) - Response to Clericalkender's comment )
"For Sir Alan (because it isn't fair if Aestar gets all the questions and I couldn't think of one for Dura) - That fight. With the sin. And the violence. And the death. What could've gone different there? :)"
( DA: Inquisitor (Sir Alan) - Response to Clericalkender's comment )
Yes or no, do I or don't I?
Jun. 25th, 2007 10:28 amShamelessly nicked from theoxfordgirl (yay, lrp memes!)
"Pick a point in my character’s life when it changes. I will write you a brief glimpse into what would have happened to her, had she made another choice at that point.
NB: this will be FOIP about the character’s personality, yes, but it’s all a big game of ‘supposing’ – so it’s clearly not canon. It's a game of "what if". Okay?"
"Pick a point in my character’s life when it changes. I will write you a brief glimpse into what would have happened to her, had she made another choice at that point.
NB: this will be FOIP about the character’s personality, yes, but it’s all a big game of ‘supposing’ – so it’s clearly not canon. It's a game of "what if". Okay?"
(no subject)
May. 21st, 2007 07:00 pmDon't you find that certain people have certain archetypes that best describe the RPG character concepts they most enjoy playing?
Pick five words or concepts that you feel best describe your own particular roleplay 'orientation'!
Example:
Armour
Angst
Shiny Paladins
Kinky "Celestials" (Angels/Demons/Fae/Spirits/Outsiders)
Differently Good Tendencies
Pick five words or concepts that you feel best describe your own particular roleplay 'orientation'!
Example:
Armour
Angst
Shiny Paladins
Kinky "Celestials" (Angels/Demons/Fae/Spirits/Outsiders)
Differently Good Tendencies
Oh, so so very awesome.
Shadovald last night was absolutely amazing. Sooooo much plot crammed into such a teeeeeny little space! Yay!
Dear god, why does Verity's angsty half soap-opera half monomyth storyline keep almost *almost* making me cry? I'm there in a deep intense emotional scene and in the background my mind is constantly saying 'this is awesome this is awesome fucking awesome' and slipping into a quiet little whimper and going all out with the shock and the surprise and the slow realisation of the implications and making the voice waver with emotion and everything...and then just for a moment as you're thinking back over everything that's happened and thinking forward to the possible future which somehow suddenly seems like it has the potential to hold real *happiness* with a *purpose* and a *family* and everything, it's like the autopilot takes over and you feel the beginnings of real tears in your eyes and you feel absolutely ridiculous but at the same time it's the coolest most fantastically awesome thing ever because you're *so* IC that you're *right there*, at that moment, in the game world?
I love LRP sometimes.
Shadovald last night was absolutely amazing. Sooooo much plot crammed into such a teeeeeny little space! Yay!
Dear god, why does Verity's angsty half soap-opera half monomyth storyline keep almost *almost* making me cry? I'm there in a deep intense emotional scene and in the background my mind is constantly saying 'this is awesome this is awesome fucking awesome' and slipping into a quiet little whimper and going all out with the shock and the surprise and the slow realisation of the implications and making the voice waver with emotion and everything...and then just for a moment as you're thinking back over everything that's happened and thinking forward to the possible future which somehow suddenly seems like it has the potential to hold real *happiness* with a *purpose* and a *family* and everything, it's like the autopilot takes over and you feel the beginnings of real tears in your eyes and you feel absolutely ridiculous but at the same time it's the coolest most fantastically awesome thing ever because you're *so* IC that you're *right there*, at that moment, in the game world?
I love LRP sometimes.
Your results:
You are Mystique
Click here to take the Supervillain Personality Quiz
I think I might have been channeling a certain Maelstrom character when I took this...
You are Mystique
|
Sometimes motherly, sometimes a beautiful companion, but most of the time a deceiving vixen.![]() |
Click here to take the Supervillain Personality Quiz
I think I might have been channeling a certain Maelstrom character when I took this...