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1. Pick one of my characters, any one.
2. I will tell you the origin of his/her/its name.
3. I will tell you three random facts surrounding his/her/its creation.
4. I will give you one random fact of his/her/its backstory.
5. I will give you one more random fact about him/her/it.
6. You may ask me up to three further questions about the character.
7. Do not take the piss: no betrayal of plot-tastic information on LJ! None!
I like this Meme. It's about LARP, or at least RP
2. I will tell you the origin of his/her/its name.
3. I will tell you three random facts surrounding his/her/its creation.
4. I will give you one random fact of his/her/its backstory.
5. I will give you one more random fact about him/her/it.
6. You may ask me up to three further questions about the character.
7. Do not take the piss: no betrayal of plot-tastic information on LJ! None!
I like this Meme. It's about LARP, or at least RP
no subject
Date: 2007-01-24 12:43 am (UTC)My furthur questions are: WHAT is her (full) name? WHAT is her quest (in as much as she had a personal goal and motivation)? And WHAT is her favourite colour?
no subject
Date: 2007-01-24 01:47 am (UTC)2. The name came from wanting to make a horribly broken person who, like most of my characters, has been on a journey. However, unlike most of them, this person's journey had already begun, and was already nearing its finale. I wanted a sweet, friendly and innocent sounding name to contrast the little girl she had once been with the horribly broken woman she was when she turned up in the dag.
3.a. I came up with the character during that weird period of time between about 10pm and 4am when even though you're slightly tired and out of it, a muse is buzzing in your head and you just want to write write write until you're done.
3.b. The original intent for the character was for her to be an 'assassin' archetype - cold and calculating and utterly devoid of remorse. She ended up more as a swashbuckler mixed with physician/'psychonaut', obsessed with watching things fall apart - including herself.
3.c. I listened to the kill-bill soundtrack five times through while coming up with ideas and fleshing out her background. I also listened to 'Clint Eastwood' by Gorrilaz at least twelve times. It, like most of my character backgrounds, rapidly turned into a full-blown short story, and was filled with so very much angst.
4. Her parents were killed by Ilyadena army soldiers high on the Shadovald world equivalent of 'shoot pills' - probably red - while raiding a field hospital. Following this, and with no-where to go, she found herself serving as an orderly and later, a nurse, in the now appropriated Ilyadena military hospital.
5. She may or may not have been based ever so slightly on a cross between herbert west and o-ren ishi.
6.a. I intentionally never really considered whether Grace was her actual full name or not. I guess her parents would have called her Gracie.
6.b. Her ultimate quest, which she believed she had already completed, was the eradication of the entire family tree of the Ilyadena general who had authorised the attack on the hospital where her parents were located.
6.c. Green.
no subject
Date: 2007-01-24 07:25 pm (UTC)The original "Girl with Sword!"
What was her favorite possession, What was her most successful mission. Did she have any angst?
no subject
Date: 2007-01-25 03:23 am (UTC)1. Pick one of my characters, any one.
2. I will tell you the origin of his/her/its name.
3. I will tell you three random facts surrounding his/her/its creation.
4. I will give you one random fact of his/her/its backstory.
5. I will give you one more random fact about him/her/it.
6. You may ask me up to three further questions about the character.
7. Do not take the piss: no betrayal of plot-tastic information on LJ! None!
1. Ahhh...Alanna. The memories
2. Alanna (well, her name) came entirely from the knight of the same name in the Tamora Pierce series of books. Which is funny, because she is quite possibly one of the least 'knightly' characters I've played. I mean, even the *evil* ones were generally more dignified, honourable or charismatic.
3.a. I came up with the character on the spot. Ed said 'What do you want to play' and I said 'eeeermmmm...a fighter? Who is sort of evil, but not really evil like an assassin, more like a mercenary who doesn't really care'
3.b. The character was almost entirely 'inspired' by my wanting to, but not having yet had the opportunity, to take the 'mercenary' option in the dialogue choices in Baldur's Gate (Good = I help you and do the 'right' think, Mercenary = I help you if you pay me and do the 'easiest' thing, Evil = 'I don't help you, then I kill the person you were asking me to rescue'). My character in Dark Ages of Camelot had a mace, a shield, and chainmail, and so I picked Mace as my starting weapon with the intent to get shield later.
3.c. Despite arguably being the most definitive Theresa character, most of her personality, skills and memorable features/moments happened towards the end of her existence. I picked up two handed sword at the end of term one, and chainmail at the end of term two the first year. Her particularly overwhelming moral bankruptcy slowly manifested over the course of that year - first it was just 'will I get paid for this?' - by the end, it was 'pay me *not* to do this'
4. She came from a reasonably uninteresting and nondescript farming family on the many outlying lands outside Inselburg.
5. She was once asked to join the Inquisition. What an incredible, *incredible* prospect that is. Oh god. Hehehehe...
6.a. Her favourite posession? Hmm...probably the box of BOOM that we had a great deal of fun spectacularly not detonating
6.b. Guido's land of fizz, probably. It was definitely profitable!
6.c. No. Well, she clearly does *NOW*. But she only really ever angsted on her last mission, to a lonely looking zombie with burning hands, when everyone suddenly seemed to realise at the same time how much of a nutjob she was and told her to fuck off. Little did she know that she'd then end up spending the rest of her empty existence whining at passive, unintelligible animated corpses in a horrible blight zone of death, tirelessly serving an ultra-powerful puppet-master and waiting for the inevitable day when some heroic adventurer with something to prove comes along to put her out of her misery.
no subject
Date: 2007-01-25 04:21 pm (UTC)Did you intend her to be an evil villainess when you created her?
Did those gems do anything or did they just look freaky?
Were you in fact plotting to take over the world with Keafra and Vincent?
no subject
Date: 2007-01-26 12:33 pm (UTC)2. I will tell you the origin of his/her/its name.
3. I will tell you three random facts surrounding his/her/its creation.
4. I will give you one random fact of his/her/its backstory.
5. I will give you one more random fact about him/her/it.
6. You may ask me up to three further questions about the character.
7. Do not take the piss: no betrayal of plot-tastic information on LJ! None!
1. OK, Skyanelle it is.
2. I wanted something weird, sort of hebrew-angelic sounding crossed with lotr-elven, and when trying to think up a suitable first half I was chatting to someone on msn called Skyler...
3.a. When I was first coming up with ideas for a new character, I wanted to play something significantly different to Alanna. Skyanelle was originally going to be a shiny (but half-fae, and therefore angsty) paladin-style hero. Heh. I think I ultimately made the right choice.
3.b. I had absolutely no idea how the kit was going to end up until about an hour before the session where she turned up. All I knew was that I had a pretty purple dress, and the afternoon free to visit various craft shops in town in order to purchase 'weird stuff'(tm). Somehow, for some strange and ungodly reason, the gems just...kinda...worked.
3.c. I wanted her to be the absolute benchmark of idle uselessness. When I started playing her, she had one hit, no armour, one resist, no (usable) weapon skills (I didn't have a crossbow), and level 1 arcane magic (of the old variety - hence mend, rune glyph, detect magic, resist and something I can't remember because I probably never used it). I had wanted to try and take something like magic lore or languages as well, but rhys insisted I have some sort of combat ability, hence the crossbow =)
4. Her mummy and daddy loved each other very much, but they couldn't have babies. Mummy was getting desperate so she went and made a bargain with someone who was entirely beyond good and evil. This might have been a bad idea, in retrospect. But it meant that they could have three lovely little girls. Yay, mummy was so happy. But in her happiness she completely forgot about what the beyond good and evil thing said. And then Skyanelle happened. Ahh, what a happy fairytale that was.
5. IT'S ALL NATHAN'S FAULT!!! BUT RHYS WAS HIS ACCOMPLICE...OH YES HE WAS...BASTARD
6.a. Evil? Evil! Surely my dear, Skyanelle is a perfect example of someone who is entirely beyond good and evil. And by that, I mean: rotten to the core. However, she wasn't overtly *nasty* originally. That came in time, after she was assaulted by the watch, forced to leave her home and stay in some crappy wayhouse by some bastard spirit, her entire life fell apart around her, she found out that she was the spawn of some weird gem-thing that wanted her to bear his children (who was then slaughtered in front of her eyes by her once-friends), her baby was taken away by a (possibly) well-meaning ex, and she was cursed by a witch who wrongly accused her of doing something very bad. Then there's the *other* thing, which is absolutely hysterical, but we won't go into that one.
She just kind of slid until one day I realised that she was really, really quite mad and ever so deliciously full of hate. It just kind of slipped on, like a nice warm glove. Poor thing.
6.b. Well, they looked like gems. And were probably rather uncomfortable, since they kept growing through the skin and shedding (and yes, they did go *all* the way down. Ouch). This brought the amusing image of poor Jazek finding his room full of shedded gems, and him wandering around picking them up again, with a humorous 'ick' expression on his face.
6.c. Caephra?!?! That bastard got her into half of the mess she was in. And Vincent...don't get me started!