LARP

Jan. 23rd, 2007 06:59 pm
cybertrixx: (Default)
[personal profile] cybertrixx
1. Pick one of my characters, any one.
2. I will tell you the origin of his/her/its name.
3. I will tell you three random facts surrounding his/her/its creation.
4. I will give you one random fact of his/her/its backstory.
5. I will give you one more random fact about him/her/it.
6. You may ask me up to three further questions about the character.
7. Do not take the piss: no betrayal of plot-tastic information on LJ! None!

I like this Meme. It's about LARP, or at least RP

Date: 2007-01-24 07:25 pm (UTC)
From: [identity profile] illithidbix.livejournal.com
I wanna know about.... Alanna! (Shadovald Flavour)
The original "Girl with Sword!"

What was her favorite possession, What was her most successful mission. Did she have any angst?

Date: 2007-01-25 03:23 am (UTC)
From: [identity profile] cybertrixx.livejournal.com

1. Pick one of my characters, any one.
2. I will tell you the origin of his/her/its name.
3. I will tell you three random facts surrounding his/her/its creation.
4. I will give you one random fact of his/her/its backstory.
5. I will give you one more random fact about him/her/it.
6. You may ask me up to three further questions about the character.
7. Do not take the piss: no betrayal of plot-tastic information on LJ! None!

1. Ahhh...Alanna. The memories

2. Alanna (well, her name) came entirely from the knight of the same name in the Tamora Pierce series of books. Which is funny, because she is quite possibly one of the least 'knightly' characters I've played. I mean, even the *evil* ones were generally more dignified, honourable or charismatic.

3.a. I came up with the character on the spot. Ed said 'What do you want to play' and I said 'eeeermmmm...a fighter? Who is sort of evil, but not really evil like an assassin, more like a mercenary who doesn't really care'

3.b. The character was almost entirely 'inspired' by my wanting to, but not having yet had the opportunity, to take the 'mercenary' option in the dialogue choices in Baldur's Gate (Good = I help you and do the 'right' think, Mercenary = I help you if you pay me and do the 'easiest' thing, Evil = 'I don't help you, then I kill the person you were asking me to rescue'). My character in Dark Ages of Camelot had a mace, a shield, and chainmail, and so I picked Mace as my starting weapon with the intent to get shield later.

3.c. Despite arguably being the most definitive Theresa character, most of her personality, skills and memorable features/moments happened towards the end of her existence. I picked up two handed sword at the end of term one, and chainmail at the end of term two the first year. Her particularly overwhelming moral bankruptcy slowly manifested over the course of that year - first it was just 'will I get paid for this?' - by the end, it was 'pay me *not* to do this'

4. She came from a reasonably uninteresting and nondescript farming family on the many outlying lands outside Inselburg.

5. She was once asked to join the Inquisition. What an incredible, *incredible* prospect that is. Oh god. Hehehehe...

6.a. Her favourite posession? Hmm...probably the box of BOOM that we had a great deal of fun spectacularly not detonating
6.b. Guido's land of fizz, probably. It was definitely profitable!
6.c. No. Well, she clearly does *NOW*. But she only really ever angsted on her last mission, to a lonely looking zombie with burning hands, when everyone suddenly seemed to realise at the same time how much of a nutjob she was and told her to fuck off. Little did she know that she'd then end up spending the rest of her empty existence whining at passive, unintelligible animated corpses in a horrible blight zone of death, tirelessly serving an ultra-powerful puppet-master and waiting for the inevitable day when some heroic adventurer with something to prove comes along to put her out of her misery.

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