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[personal profile] cybertrixx
So, EOS then.

I'm home, I'm slept and I'm significantly less green. My legs still don't work all that well but I put that down to repeatedly running up and down that hill all weekend.



Soooo, second event in - let's see where we're at:

First event, played a really really poncy 'hmm, indeed, I shall consider this matter carefully' elf who summoned an Archon of the Lady to help us solve a crime and discovered (to my utter OOC glee) that angels most definitely ain't point-and-click. Got killed in a suicide charge (oi, Matt P and Will, I'm looking at you!) against some really, really hard orcs who took us one-hit squishies apart. (Didn't ask for help from said Archon when we did that because we were far too scared of him by that point.) Lesson learned: Sometimes, numbers and even the element of surprise won't carry you through a fight if your opponent is a six foot slab of muscle and armour.

This event, I played a really, really stupid venin (mutie orc) who was a cross between Dura from gemma's game and Rend from CP. Yeah, that's pretty special.

So I time in and immediately get told to 'leg it!' because apparently we've (and by we, I mean 'resident troublemakers Will and Matt P playing Spit-Roast and Bog respectively') already scragged someone - a scout who has been sneaking through the woods near our camp. Cut to: Scene in the bar, an hour after time-in, when an army turns up to kick us in. An hour after time-in. One. Hour. Hahaha.

So we get out of that one by scapegoating Paul Wilder's character, and spend the rest of the evening knife-fighting and discovering that sticking sharp things into people is surprisingly dangerous. Violate, who I've just discovered IC is my sister, gets accidentally scragged by - you guessed it. Spit-roast. Haha. So she gets raised as undead and there's all sorts of fun about 'I'm dead, you stupid fuck' 'Why's you walkin' around den? Dat's reeeeeeeally silly!'

Cut to one of the group sacrificing self via Spit-Roast at a mysterious altar (frickin awesome standing stone phys-rep) and Plot happening around it. This is explained to Desecrate as 'If you put a shiny thing into the hole on this stone you get to go to a library which is full of books and food and treasure.'

Stifle (Katherine) realises that we're all a bit spacktarded really, and promptly goes and signs on with the other orcs, taking myself, Violate (sesquipediality) and Not (jenny/scar) (and later, Gut - jeff) with her. We go to the bar, sit down and see Spit-roast charging the Sornassians on his own, with about four people with axes chasing after him.

By this point, Spit-roast has already sealed his own dumb fate. We come to watch the fallout from a safe(r) distance and so do the rest of the venin, who end up standing over Spit-roast's bleeding corpse and telling the orcs that they can't have him for food. Ooops...

When the fight is over, there's eight of us left out of 21. Five of us have joined another group. One of us is off in plotland, one hasn't gotten up yet, one is off exploring somewhere and one is already dead.

So, long story short, managed to get hold of the plot and in a fit of sneakiness, make it through the crowd of people discussing the situation at the plot-monolith carefully and seriously in that grave way people do when discussing plot. Before anyone can stop her, stupid retard orc teleports herself into somewhere totally beyond her own comprehension, that is apparently a cave inside a stone inside the hill but it's bigger on the inside than the outside and it isn't really inside the stone but it's inside your mind and is spinning through the air like a flipped coin but you don't get dizzy. Proceeded to spend an hour and a half asking annoying questions to an ancient elf, and looking surprised and overjoyed when a cake 'mysteriously' appears on her shoulder. Awesome. No watermelons though, sadly.

So it's sunday afternoon. We (those who survived the purge on saturday morning, and minus violate because she got killed properly this time on saturday afternoon) are still alive. Awesome. Made it. Actually didn't die, somehow! Hell yeah. We're about to clear off because we kinda broke the stone when we went into it and bad stuff is spilling out of it that really wants to slaughter us. Nice. Then the spirit of war turns up, and starts challenging people to a fight. We've really got to leave. Bad stuff is coming. But he's pretty insistent, and smashes desecrate's shield. This is just after she's got a new shield when her last one was twocked. This makes her unhappy, so she tries to bash him. And gets dropped - non-fatally.

So I'm lying there doing the standard one-two-three-four-five when the aforementioned Bad Things turn up. Not makes a valiant effort at getting us both out of there (bloody hell, we almost made it) but sadly we end up laid out flat on the road making the count-o-doom when everyone else has buggered off. Lesson learned: Don't get left behind. If the agent of war turns up and challenges you to a fight when you really really really need to leave - walk away. You can say sorry later.



All in all, awesome event. Fantastic mix of intrigue, violence and politicking. The plot was interesting and while eventually coming to kick you in the arse, never felt too intrusive - there was space for plenty of other stuff as well. I also get the feeling that things could have gone a completely different way if we'd pushed other buttons. The general feel is that you're given a sandbox to play in, and the plot comprises buckets, spades and bricks that you are free to push around as you see fit - it's up to you whether you smack yourself or someone else in the face with them.

It amuses me greatly that the majority of the same group ended up dying to the same orks and being dragged to the same tent and eaten for food, as per last time. Haha. Now I need to work out what I'm doing next...I have a feeling it'll be elf-shaped, but very differently elf-shaped.
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